![]() It's because Vagrant is challenging for exactly the right reason – it takes a good player to beat it. No, the reason I kept having so much trouble wasn't because I sucked at the game. #VAGRANT STORY DIFFICULTY TV#I've fought adversaries that took me well over a half an hour to bring down, and every second of that time was spent literally on the edge of my seat, forgetting to even blink, so focused on what I was doing that my eyes never once strayed from the TV screen. There are numerous large-scale battles throughout the course of this thirty-hour adventure, and I found that no matter how long and hard I fought, one thing always came back: By the end of a typical Vagrant boss battle, my hands were sweating and aching, my legs were shaking, my heart was racing, and my ass was halfway off the couch. Racking up experience points is a time-consuming process, and it's hardly a challenge, unless you consider the test of endurance involved “challenging.” Your typical Final Fantasy or Dragon Warrior really doesn't take much skill to beat, now, does it?Ĭompare this to Vagrant Story. This is because most RPGs base the player's skill on how much experience they've obtained, how many battles they've won. They merely take a lot of time and effort to complete. Racking up experience points is a time-consuming process, and it's hardly a challenge, unless you consider the test of endurance involved “challenging.” Your typical Final Fantasy or Dragon Warrior really doesn't take much skill to beat, now, does it?"īy and large, most RPGs aren't hard, really. "By and large, most RPGs aren't hard, really. ![]()
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